somewhere to talk about random ideas and projects like everyone else



Desktop Flash IDE ForkSwif Released 23 January 2008

This was a really small project of mine. It is (going to be) open source, but I’ll probably never work on it again. It has a much larger number of tools than Ajax animator. The editing will be much a relief, and so much better than rich draw. Sadly, it has no tweening, frame duplicating, effects, or any of the features in Ajax animator.

It is currently only for Windows with .net framework 2.0 installed, Mono/Wine is not tested (but Mono has to be used with wine, as it calls swfmill.exe (win32 binary) for flash generation.

About the name:Liveswif has been a great piece of software, probably the best (free) flash IDE ever. Sadly, it has been discontinued for since years ago. The community has been working on something called “OpenSwif” it was supposed to be the successor to the famed liveswif. The problems were, that liveswif was proprietary (freeware), so they had no codebase to begin on. Ajax Animator started out as something for the developers of OpenSwif to get inspiration off of, and just one of my random ideas. As of now, OpenSwif still has no released imagery/source/binaries; there is only one developer, and no signs of active development. I just decided one day, discovering some information to be mentioned in the next paragraph, that I could really do things a lot better than they were doing now. I, for once, actually utilized the wonders of open source, forking. As everyone on the OpenSwif team were acting as if OpenSwif was proprietary.

I, reading up on swfmill, discovered it had something called SVG import, meaning, it could read a svg file to convert into SWF. With this realization, I quickly searched VB.NET (my first programming language, btw, but I like JS more now) SVG Editor. Too much dismay, no VB.NET SVG editors existed, but I found one coded in C#. I made a TODO list that basically said: Make Timeline, Attach Timeline, Hack SVG Paint, and attach Swfmill. It was with much less work than I expected. Being a crappy c# coder, I made most of it in, and converted it to c# (using online tools). The timeline was pretty easy (20 lines of vb code), which fit easily on the SVGPaint layout. Then I hacked the saving mechanism to save automatically (without user interference), which was as simple as deleting all the references to message boxes (well, in docmanager.cs). I built a quick and dirty swfmill launcher program that generated the necessary markup. And sadly, it didn’t work. After a bit of experimentation, I discovered that you have to attach an ID to every svg element, which the program didn’t do. I just had to add “id=shape”+rand.Next(9999999).toString() somewhere and voila, I finished the flash ide. All in less than 50 lines of code. Now all I needed to do is to rebrand it (evilest, no…um… I mean easiest part).

In retrospect, I probably wrote more in this essay (article or whatever) than all the work I spent on the ForkSwif project.

Read more at:

What the heck is wrong with me and writing such long essays for random news topics?!?! I should spend this effort on homework…..

Progress Report 22 October 2007

I’ve not been releasing anything for a while, for several reasons:

1. I’m converting everything to the Ext UI (from textareas, tables, etc. to Ext grids, form fields) 2. I’m completely rewriting the timeline. including a host of new features much for speed. (several TIMES faster) mainly becuase it generates only 300 frames per layer by default, instead of 500, but automatically adds new frames DYNAMICALLY when more is needed. But the rewrite is sorta unstable 3. Tons of UI upgrades. A short list of changes from the top of my head are, a new login stystem (lot’s of fading effects) My Animations; list, faster animation loading. The user animation browser is completely changed-with stuff like Rating animations and comments coming. 4. Sorta goes in UI upgrades, is a new loading splash screen. It has a progress bar, showing status. And CSS is dynamically added, and loads from either the local server, or google code’s subversion (faster). 5. Cross Domain Ajax. The current ajax implementation only allows you to generate flash animations if you are on a php server with all the libraries/files installed. And sometimes you go to it from a proxy or google code beta or something. If that happens, you will not have any access to creating flash animations. So, soon it will curcumvent this restriction, by using a script tag hack, to load the animations from the server. Though the current ajax implementation will still be used for larger animations. And i might revive animation compression for this purpose. 6. Upgrading to Ext 2.0, this is not really happening NOW, but is being actively thought of. It’s not really a “painless” upgrade, with lot’s of stuff to modify/rewrite. 7. Everything has two options. One is to load from subversion, or the local server. It’s better if you load it from subversion, if you are mirroring it, or if your server is slow. And in many cases it’s really fast, and automatically gzip encodes the stuff. Great isnt it? so it has an option of loading all* (okay, most…) images and CSS from google code.

8. And even more stuff……