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Breaking changes to tweening engine.

As a byproduct of fixing rotation tweening, animations employing rotation may appear differently from before.

Posted in Ajax Animator.


Fixed Rotation Tweening

Okay, I finally looked into how the rotation system works, and I’ve prettymuch gotten it to work. Sadly, you can’t move the object you’re tweening.

Now it works, and it detects rotation tweens… as….. tweens.

Posted in Ajax Animator.


Fixed Bugs.

Okay, you won’t believe how productive linux is. it’s magickal. The multi-layer issues are prettymuch gone. I just forgot to reset some values inside the loading thing part.

Posted in Ajax Animator.


Woah… Linux

I’m just getting used to linux. Its not too different, and compiz-fusion is really distracting (but awesome!) I feel a bit more productive, as things are a lot faster, and much of the stuff is more stable.

Sadly, I really miss TortoiseSVN (i’m probably gonna switch to KDE eventually, but its a freaking huge download).

I just tested out my Compiler, and woah, the speeds are freaking amazing. On Windows+XAMPP, i actually have to wait ~5 seconds after I hit the “Compile” button for everything to work. here on linux, its instantaneous!

I’m working on the bugs that kermeros reported now. but I just wanted to post that I actually got ubuntu working.

Posted in Uncategorized.


Icons… Icons… and more Icons…

I added a few more icons, so there are icons in the save animations dialog, information dialog, about dialog, execute scripts dialog, and load animations dialog. More icons comming!

Also, I added the helpful “Tip of the Day” feature in Krita, GIMP, etc. it has no content yet, but tons of icons!

Posted in Ajax Animator.


New App URL

a bit shorter and more memorable…

http://antimatter15.110mb.com/ajaxanimator/build/

Posted in Ajax Animator.


Working Animation Browser

the animation browser now works. its not exactly how the production model will work, but the playback engine is in place, and so is most of the functionality. The rest is basically server code.

Go to the animations tab, and you’ll see a friendly list of animations. right now, they are growsquare.js, moving.js, tradgedy.js, and spin.js. In production, you’ll see discriptive, nicer titles defined from that”name:” box in the canvas toolbar.

Simply click on an animation in that browser, and through AJAX, the animation is loaded and plays automatically. You can play/pause them. and a visible button, with the icon of  a pencil, describes “import animation” which essentially lets you edit it. Click it, and you are transported to the canvas tab where the animation is loaded.

Note to self: Give warnings when loading an animation while canvas contains unsaved data

Posted in Ajax Animator.


Upgrade to newer OnlyPaths + Fixed format

I fixed the ALEON importing system. It actually works correctly now.
There’s also a newer version of onlypaths i’m using, and its over 2x faster at loading.

Posted in Ajax Animator, OnlyPaths.


New Stuff

Lots of the buttons on the toolbar work. Sorry for the downtime, it’s not my fault.

Posted in Ajax Animator.


Import/Export animations.

You can now import/export animations through a sweet GUI. As expected, just go to File->Save->As Text to see. You can open it from File->Open->From Text (as in the directions in the window).

If you try loading malformed or AXML data, it reports a nice, human-readable error saying either the data is malformed, check for corruption, or try again. or that the data is of an old version and can’t be imported.

Posted in Ajax Animator.