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Chrome Multitask Mode for Real with Multi-Pointer Xorg

Google’s multitask mode was only an April Fool’s joke, but inordinately amused among us (read: me) might even venture into attempting such an irrational feat. While watching the video, it evoked some memories of something which I had stumbled across a few years ago, called Multi-Pointer X. The rationale for creating that wasn’t nearly as insane as the Chrome Multitask video made it out to appear, instead I think it was just the framework to support multitouch and other sorts of alluring interactions on the Linux platform.

So I decided to look into that again and within a few minutes of Googling, it appears that Multi-Pointer X has now been incorporated into the X.org mainline as part of XInput2. So what exactly does it take to conjure and insult the multitasking gods?

The first step is quite logically to plug in another mouse. I happen to have three mice plugged into my computer anyway (there’s a perfectly logical rationale for how this came to be, my keyboard is some  wireless Microsoft keyboard+mouse set but I really hate the scrollbar on the Microsoft mouse, so I instead used another mouse for the longest time until it started failing and sheer lethargy prevailed over disconnecting that obsoleted peripheral) but regrettably, I don’t have an additional prehensile appendage to operate the third mouse.

Right now I’m using a pretty much unmodified version of the latest version of Ubuntu 11.10. I just opened up a terminal window and typed in “xinput list

antimatter15@antimatter15-desktop:~/online$ xinput list
⎡ Virtual core pointer id=2 [master pointer (3)]
⎜ ↳ Virtual core XTEST pointer id=4 [slave pointer (2)]
⎜ ↳ A4Tech PS/2+USB Mouse id=8 [slave pointer (2)]
⎜ ↳ Microsft Microsoft Wireless Optical Desktop® 2.20 id=11 [slave pointer (2)]
⎜ ↳ USB Laser Wheel Mouse id=9 [slave pointer (2)]
⎣ Virtual core keyboard id=3 [master keyboard (2)]
↳ Virtual core XTEST keyboard id=5 [slave keyboard (3)]
↳ Power Button id=6 [slave keyboard (3)]
↳ Power Button id=7 [slave keyboard (3)]
↳ Microsft Microsoft Wireless Optical Desktop® 2.20 id=10 [slave keyboard (3)]

Use the command “xinput create-master Auxiliary” in order to create a new input device, and try running “xinput list” again to confirm that the command has done your bidding.

antimatter15@antimatter15-desktop:~/online$ xinput create-master Auxiliary

Now it’s time for the third (or is it fourth) and final step, to reattach one of those master pointers into the auxiliary pointer. To do that, pick out some mouse. For me, I picked my “A4Tech PS/2+USB Mouse” which is was my mouse with a broken scroll wheel. You can see that it’s been given ID=8, so that’s the number I’ll be using for the next step.

antimatter15@antimatter15-desktop:~/online$ xinput reattach 8 "Auxiliary pointer"

And then I can now use two mice at the same time for whatever ungodly purpose I desire.’

It’s hard to take screenshots since it appears that every screenshotting or screencasting app which I can find seems to make the wholly unwarranted assumption that a desktop computer only has one cursor, but it does actually work. Though I don’t think I’ll ever be able to multitask through this scheme, it’s mentally jarring in far too many ways.

 

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MusicAlpha v2.0

MusicAlpha works again, and this wasn’t some minor update that fixed a small hole, the entire app has been rewritten. There’s a new user interface which has really quite beautiful animated polar progress bars, but the most significant part is that the mystical protobufs-over-https protocol has been decoded and documented.

It really started on January 30th, when Simon Weber contacted me for information on the upload process because his Unofficial-Google-Music-API received various user requests to implement uploading. I remembered a message sent a little while earlier offering help decoding the protobufs and tried out the method described, which involved using a disassembler to patch the curl_easy_setopt method to disable checking of SSL certificates. This turned out to be the trick and I used Fiddler to collect a few dumps of data for subsequent analysis. That was really quite a magical moment because everything afterwards was relatively straightforward. The huge stumbling block which had prohibited progress for these past months had been lifted and the task which was left, of reverse engineering the protocol, seemed eminently viable. With only minor hiccups over the next few days, I built a python prototype of the program. I created a .proto file which was somewhat human readable with field names based on guesses.We realized some pretty cool things or at least got a much better understanding of how Google Music seems to work (This blog post was started in the early part of February, but I’m finishing this up halfway through March).

For instance, the reason Music Manager doesn’t work on virtual machines is because they use the computer’s MAC address as a system for identifying individual devices. They have a cap on the number of devices which can be authorized to manage your music, which is currently set to 10. This caused a bit of confusion when I hit that device cap while testing (At one point I assumed that the MAC-esque field was actually a random string, so after fifteen or so tests everything started silently failing). However, it occurs to me that it isn’t particularly interesting to read the narrative of how exactly the current version of the application has come to exist. The technical overview of how the actual protocol works can be found on the google-music-protocol project page on Github. It includes a brief overview of the mechanism as well as sections which detail the specific messages which are sent to the server and also includes a simple reference implementation. Hopefully it should be enough information for anyone who is actually interested in doing something which relates to it (though I am curious if anyone could possibly create something interesting out of it, please contact me if you decide to do anything at all with it). So at this point, I’d like to skip over to the actual application-specific aspect: MusicAlpha itself. This is the story of how the rewrite came to be, and the rather lengthy time it took to to write this blog post describing it.

One of the first things I realized was that the entire application would essentially need to be rewritten. The code dealt primarily with altering the attributes of a song by mimicking the web client’s interface, something which wouldn’t be very useful now that all the metadata is sent via the magical protobufs scheme. Since that code gets scrapped, I figured why not scrap the rest. I wrote the first version while experimenting with darker color schemes and obscenely prominent border radii and gradients. I’m not sure that I can say it’s objectively better, but it does look a bit more interesting, especially that big two-ringed polar chart.

There’s some text to the right side, but it’s not particularly of interest. There’s a big file selection button, but that’s pretty uninteresting. Embroidered on the solid gray backdrop is the logo, a simple and unchanged music symbol- unchanged from the last version. I used, for the first time, custom web typography. Just some fancy looking sans-serif fonts I picked from Google’s Font Library. On the old application, I had two progress bars to show the upload progress, one is for individual songs and the other is the overall progress. I wanted to portray upload progress in a manner which was somewhat smoother and more aesthetically alluring than a mere linear bar.

In trying to create that better progress bar, I created a polar progress bar in canvas. All updates are smoothly interpolated and watching the bars spin around and invert is somewhat reminiscent to staring at an old record spin on a turntable, something which I’ve only seen a few times in my (rather short, at this moment) life, but magical enough to still inspire a sense of nostalgia.

Central to making an aesthetically appealing polar chart is making the animation smooth. This might be doable through various esoteric CSS transforms, but I’m not particularly knowledgeable in that area, and I’m not a huge fan of crafting elaborate animations with CSS. It lacks a certain amount of control (which manually updating and redrawing affords) and tends to feel extremely sluggish on computers which lack extremely modern graphics cards (such as mine). Since things like uploading a file involves a lot of guesswork and various aspects of the upload process are very much stochastic (ie. waiting for the server to respond), the smoothing system needs to be able to create a nice smooth animation out of highly erratic information. But it also needs to simultaneously relay information without having an excessive amount of lag.

In order to strike a sort of balance, it uses an interpolation algorithm which was employed in Steve Wittens’ js1k entry and you can see my code here. In order to minimize the CPU tax of running such an animation, it uses the HTML5 requestAnimationFrame function. This has the nice side effect that when you leave it uploading in the background for a while, it automatically stops updating the animation and quickly slides into position when you return.

There are two rings, the outer one being dark gray and the inner one being a somewhat lighter shade of gray (fitting into the mostly unsaturated theme of the interface). The outer ring represents the total upload progress while the inner ring represents the progress of an individual file. The outer ring “spins” in a sense, in a clockwise manner while the inner ring rotates in the opposite direction. Every time a ring completes a revolution, it “inverts”, for instance, when the outer ring fills up and becomes a solid circle, the ring begins to open from the opposite direction so that the imaginary end of the rotation continues unimpeded. The animation is somewhat difficult to describe in words so here’s a demo of the progress animation.

When the page first loads, the polar plot exists in the background, behind the prominent logo. It represents the song quota, the percentage out of the 20,000 song quota which Google Music imposes.

While implementing the algorithm, I had a little trouble because of SSL certificates. The domain which accepts all the protobufs encoded information has a certificate signed for the wrong domain, and browsers have a tendency to care a lot about certificate validity. To get around it, those requests are proxied by a simple server which is made with Google App Engine. All communication with that server itself is signed as well, and it doesn’t do any logging.

When I was about to publish this post and first announced that it works again, there was a bit of trouble which people had getting it to work. This was actually because Google Music allows each MAC address to be associated with a few accounts but forbids any additional accounts. The first released version would use a single mac address for all clients, but it has since been replaced with a sort of unique identifier which is stored in localStorage.

Apparently a browser based uploader may be something coming soon to Google Music. Enjoy this app while it lasts.

 

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This site is going down tomorrow in protest of SOPA/PIPA

Not that anyone is going to particularly miss my blog (most of my other web pages will still be up because I’m far too lazy to go through all of them in order to make a slightly less futile protest). But this is one of the most interesting internetwide events that I’ve ever encountered, and I should be shamed to not take part in it. Copyright and its ongoing war with libertarian and anarchist mentalities has fascinated me ever since squinting through Free Culture on my iPhone more than five year ago. Going to Jonathan Zittrain’s Free Culture X keynote a few years ago was fun too.

I’m sure most would feel uncomfortable with my characterization of this as some cyberlibertarian movement, but I think it’s an entirely excusable position for someone living through a period of adolescence characterized by rebellion and Ayn Rand. It’s certainly not the only perspective, but it seems the most poignant and consistent, not that consistency is necessarily a goal of any legislative body. Legislative bodies are meant, to borrow from programming jargon, to monkey-patch a framework that ill-approximates the societal expectation of government.

Now excuse me while I contrive a metaphor that relates to something that I don’t know much about and will seem cringe-worthy to anyone knowledgeable in the subject. Lets say that the Earth is the shape of what the ideal government is. Not ideal in a sense that it’s perfect and elegant, but in the sense that it is empirically derived through the scientific process of experiment. But in large part, this mass conforms to a very general principle (maximizing individual freedoms). I would characterize this is approximating the earth as a sphere. For nearly all applications, this rather crude geometric model works astonishingly well, leading some to even believe that this is what the world actually is. That everything else, the obsession with finding imperfection is actually a delusion and everything comes from measurement error (well, that’s when this metaphor breaks down because nobody actually does this). Legislators shape the body of law to conform with the needs of society by poking and adding ridges to where the overlay is incongruous. They do the passive activity of fixing the model, the geoid, to incredible precision. But there’s a more radical way, molding the earth into what our model was. We can forget about the lapses, and soon enough the surface of hte earth will erode down into that perfect sphere of ideology.

There. I think I’ve fulfilled my obligation to write some words with some ostensible meaning with regard to something that pertains rather dearly to my life. If this passes and we descend into a dystopian nightmare reminiscent of 1984, at least I’ll have something to look back on. An old man filled with regret waiting to die alone. Or at least without an internet. I did my best (but still far from enough, as is anything besides martyrdom) to preserve crowd immunity to hazardous legislation, but alas we were stricken.

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liveswifers.org forum mirror

I first registered an account on liveswifers.org on December 11th, 2006. I was 11 years old at the time. It was this time when the Ajax Animator began. I’m not sure of that, because 5 years past certainly constitutes ancient history for a teenager. It was a huge influence on the development of the Ajax Animator, and it was there that I first encountered some of the future contributors to the project. In fact, the community was kind enough to create an entire subsection of the forum intended to nurture discussion of my pet project, which paralleled their eternal vaporware attempt at resurrecting their namesake program.

Over the next few years, the community decayed and the site became desolate and spam-ridden. There was a period in late 2008 when every indication was that the site would come to an abrupt demise when the domain registration was to expire. The still active community created a backup community on some other forum hosting site and prepared for the worst. I did my part by running WinHTTrack and mirroring the site on my hard disk. It turned out the domain was renewed, and the panic was for nought.

But, when the website finally became a desolate and abandoned wasteland a few years later, the domain lapsed and all the content was lost.

In a nostalgic fit earlier today, I dug up that archive and uploaded it to Google Code. Here you can browse the near entirety of the liveswifers forum as it was, frozen in carbonite those three years ago. I can’t place that date, December, 2006 quite in context, but I would expect that to be approximately the date that the seeds of inspiration were planted. And so maybe not for anyone else, but this site and all its content holds a special place in my mind, and deserves a final resting place shielded from the harsh internet.

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Google Circles was Launched on Tau Day

I realized this a while ago, June 29th and started this blog post and never got around to filling it with content, but I’m pretty sure the the title can stand on its own. For those unfamiliar with tau, there’s this movement that says that pi is a bad circle constant – since more often than not, mathematical equations use 2pi rather than pi, and for purity sake, that should be the value for the circle constant.

Google+ was launched on June 28, 2011 (or at least that was the day the limited field testing began, but I was part of that, so that’s the date I consider). In other words, 6/28, or 6.28.

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Updated Ajax Animator

Well it’s been the first time in about two years, and it wasn’t a big change.

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Offline Wiki Redux

There’s just something incredibly alluring about the concept of holding the sum of human knowledge with you at all times. While near-ubiquitous connectivity alleviates this to a certain extent, the momentary lapses of networking are incredibly corrosive to an information dependent mentality. Wikipedia never ceases to amaze me and, while I’ve tried in the past to encapsulate part of its sheer awesomeness, this marks a much more significant attempt.

The differences start even before the data gets to the application. The preprocessing toolchain was entirely rewritten for a multitude of reasons. First of all, it compresses not the entireity, but rather the most popular subset of the English Wikipedia. Two dumps are distributed at time of writing, the top 1000 articles and the top 300,000 requiring approximately 10MB and 1GB, respectively. While ostensibly, the mere top 300k articles is far too narrow to delve deep into the long tail, the breadth of the meager 1/25th of articles consistently surprises me in its depth. The advantage is that at 1GB, it’s relatively easy to fit into any system. The algorithm which strips extraneous content has been made far more sophisticated than the original series of regular expressions. This enables greater compression and less accidentally omitted content.

On the application end, the application has switched from a GWT-compiled LZMA SDK to a speedy, pure javascript decoder. This makes page loads significantly speedier and allows greater compression ratios, for individual blocks can be made larger (256KB instead of 100KB). It also now uses WebGL Typed Arrays to further speed things up, such as sending data to and from the WebWorker thread.

The interface was redesigned with CSS media queries to dynamically transition between different modes in response to different viewing environments. The interface consists of two regions: the fixed position recessed left panel which holds the page title, a search bar, controls and the page outline. This collapses down to a toolbar header automatically when the screen estate is limited. It uses an Apple-esque noise texture background.

Downloads happen in little units called chunks (they’re half a megabyte for the dump file and about four kilobytes for the index). The local file can be built up out of order. While online, all storage operations check the virtual file, indexed db, or web sql database. If it’s not there, it transparently uses an XMLHttpRequest in order to fulfill the request and caches it to disk in the respective persistence mechanism. A bitset is used to keep track of which chunks are already downloaded and which need to be downloaded.

http://offline-wiki.googlecode.com/git/app.html

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Pepper Spray Cop

This is a hopefully more entertaining project which piggybacks on a meme which is probably already quite dated relative to the date of the publishing of this article. Nonetheless, that meme and the entire occupy movement will likely hold some place in the annals of internet history. For those unexposed to this meme, UC Davis Police officer Lieutenant John Pike was photographed nonchalantly applying copious quantities of the practical food product (as Fox News phrased it) to the throats and faces of nonviolent protesters.

This app takes a picture and uses the Face.com face detection API in order to locate candidate faces. The image is drawn on canvas with the corresponding cop, and a orange mist is drawn by iteratively drawing random points with accordance to a certain probability distribution. The cop flips with a rather cool animation when you drag him around.  http://metaception.com/pepper/

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Surplus 4

Recently Surplus stopped working. Well, it hasn’t been working for a lot of people for a long time already, but that’s besides the point. It stopped working entirely. Surplus has always been a rather fragile creature. It operates like a kid on a high speed scooter attempting to carry a house of cards between two strangers. That house of cards is part of a delicate system of frames inside frames inside frames inside frames that move between frames. Surplus is this fairly atrocious mess of frames.

Framing things works out fine until you discover that whatever you’re framing is trying to break out. Meet the X-Frame-Options header, the source Surplus’s recent predicament. It has well meaning motives: to prevent Google from suffering from evil attacks like Clickjacking, XSRF and other nasty things. Incidentally, security-wise, Surplus would probably belong closer to something of that nature than a legitimate application. It doesn’t use an API because applications generally wouldn’t find it useful.

Recently, all Google properties started including that X-Frame-Options header, and now can’t be embedded in frames. It wasn’t an absolutely unprecedented move, because just a few weeks earlier Google Video had started sending out the header (which led to an update which moved from a Google Video host frame). But now it was across all Google Sites, and there was no short term hack that could be done.

The solution was to take a random Google page which didn’t send out the header and mimic all the postMessage messages that are sent from the Google Plus notifications frame. Consequently, the entire frame signaling and attachment system had to be rewritten, and that system was so deeply tied into everything else that Surplus 4 ended up being almost an entire rewrite (the inner frame actions, the options page and the notifications parser did not change).

https://chrome.google.com/webstore/detail/pfphgaimeghgekhncbkfblhdhfaiaipf

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Schedule Compare

Posting this here is almost certainly useless. I assume very very few people who read this blog tend to be in the target 13-18 year old facebook-using high school student demographic. By the unlikely chance you are (if you aren’t, you can forward this to the nearest person who fits into this demographic, as I will add later, that I’m desperately looking for users).

It’s that time of year. The brief window where summer vacation isn’t technically over yet as school hasn’t started but you still know your classes for next year. You’re frantically attempting to complete those long procrastinated summer assignments, or like me, you’re desperately trying to avoid them by giving a yourself a false sense of productivity by building random apps.

My first foray into the realm of creating Facebook applications is fairly simple. It compares class schedules. In truth, the reason I made this was probably not the fact that I enjoy making useful tools, but more likely residual bitterness of rejection by a sci/tech high school over three years ago which has a school-specific schedule comparing app. Nonetheless, a neat side effect of this attempt is that it does happen to be quite cool.

This is also my first published app which is written in the CoffeeScript language. For those of you unaware, CoffeeScript is a language which is syntactically similar to Python but compiles into Javascript. It’s not a nasty GWT-esque compilation, but a relatively clean one (barring the underscores that result when you try doing comprehensions and the really cool stuff). I’ve always meant to write stuff in CoffeeScript, as it has quite a few awesome features. Most importantly is probably the ability to declare a function with two characters (->) rather than a massive “function(){}” and the array comprehensions.

Compiled (or should I say Transpiled?) languages have odd a few annoying properties, especially with debugging. The biggest issue was probably setting up everything: running a script which uses inotifywait to automatically compile your CoffeeScript once you hit “Save” on your editor of choice (gedit just because it works and comes with Ubuntu). Then when errors happen, your line numbers don’t match up and that’s also annoying.

The Facebook API is actually pretty good. My app reads Facebook schedules from your friends’ statuses. It’s not quite as easy as it should be. I could search the user’s news feed and that would be trivial except that it only gives me a subset of the statues that I want to be able to process. When using FQL (which I ended up pronouncing Feequel which sounds a bit like Fecal because it’s a SQL derivative, even though you’re not supposed to pronounce it “sequel”) it would only return/search the most recent status. I ended up doing a FQL request for each and every friend that the current user has, which is a on average a pretty big number. Fortunately it doesn’t seem like Faecbook has any API limits. Awesome.

For the longest time I was confused because my app inexplicably only worked for me. It turns out that my queries returned blank results for everyone else because I didn’t request the right permissions. That’s terrible. Absolutely terrible. First of all, the developer shouldn’t be entitled to have those magical privileges that the end users can’t have. It’s insanely confusing. And don’t just silently return no results and make the developer question his own sanity.

But it was a permissions issue – a one line fix in the end.

It’s also quite depressing that nobody’s using it. It’s pretty server intensive at the moment and it’s running on Google App Engine, which has that new pricing which means I should have my free quota expire after something like a meager 100 users. But I haven’t really come close to that. Why? I guess I have little influence over friends.

http://schedule-compare.appspot.com/

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