you can now correctly tween ellipses/circles, and you can now draw paths correctly
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We need an effort to Paths
To ensure proper processing of Paths
Hey!
is it normal that the tweening doesn’t take rotation into account?
Kemeros
yes, they are very complicated as they are virtually nothing alike any other shapes.
Rotation is being worked on, as it’s not really stored in a number. rather, its in the transform attribute as something like transform: “rotate(1, 4, 6, 2)” which is not a number (the only thing that can be tweened so far).
Anyone have a good idea how to parse that?