Recently, Google announced a new lossy image compression codec, named WebP, intended to supersede JPEG. It is based on VP8’s intraframe compression algorithm. It’s not natively supported in any browsers yet. Weppy is a compatibility layer that changes WebP files into WebM files that can be loaded on several modern browsers.
How does it work?
WebP is actually a lightweight container for a single VP8 frame (whereas WebM is a container based off Matroska meant for video). WebM support exists already in Chrome, Firefox and Opera, so all that’s needed to render it is to do a little magic to convert the RIFF encoded WebP image into a EBML/Matroska encoded single frame WebM video, loading it in a , using drawImage() on a and replacing the .webp image with the data URL extracted from the using toDataURL().
Issues
Chrome (on linux anyway) tends to crash a lot.
Firefox throws a security exception when doing toDataURL() on a canvas after drawImage() of a video loaded from a data url. The hack being used it to replace the image node with the actual canvas instance.
Opera doesn’t work. I don’t really have the time to investigate.
What Browsers?
Chrome 7.0 and Firefox 4.0 were both tested. Opera doesn’t work for reasons that I’m not sure about. I would appreciate it if someone fixes it and submits a patch :)
Drag2Up, is an app named horribly, as I suck at naming things. It’s very simple in terms of capabilities - no buttons, no interface, which is pretty much the ideal type of user experience, something that’s intuitive and lends focus to content, not chrome. Really, this post isn’t useful in any way. What you should do, is install it and try it out for yourself (Chrome only, It would be possible to make a firefox version, but I have no experience with Firefox extensions, and the new Jetpack isn’t quite out yet, though you can probably adapt the code relatively easily. Maybe a greasemonkey script by using GM_XHR). https://chrome.google.com/extensions/detail/bjgjolhpdlgebodaapdafhdnikagbfll
Drag and drop is probably one of the greatest forms of interaction ever, it’s intuitive and exemplifies the usefulness of a GUI. Recently, browsers have implemented drag and drop APIs (actually a feature of IE5.5+ but then codified into part of HTML5). Some browsers, namely Chrome and Firefox implement a dataTransfer property of the drop events that allow one to access files dragged from the user’s desktop (or file browser) onto a web application. The application can read the file through the File API, and do whatever it chooses. Probably most notably is Gmail’s utilization of the feature that allows dragging and dropping files from the desktop onto a message to upload it as an attachment. When it was announced, some people remarked how excited everyone was of a feature that was present in desktop clients for several decades already.
Browser vendors have the role of enabling developers to do cool stuff. It’s up to a web developer or service to maintain an application, to update it and add new features. Undoubtedly, many do, living on the bleeding edge of innovation, but most don’t, and stay locked in a certain state for years if not longer. Extension developers have no obligation to be entirely objective in terms of how it deals with websites, and many are site-specific, adding features to sites that lack them, integrated into the interface, utilizing product-specific APIs, or document structure. Browser vendors enable innovation, site developers integrate standards and browser extensions add features to sites, because the developer is unwilling or because of restrictions on the functionality of web apps (x-domain, persistence, etc).
Uploading images is a fairly common task, and the standard go-to-file-host-site, click-the-attach-button, browse-button-hitting, navigation-through-folders and waiting-for-page-to-reload-after-uploading, link-copying, tab-switching and pasting. Some applications like CloudApp look promising in alleviating this needlessly tedious process, but only reduce the interaction steps a little. The ideal would be making that third-party file upload service integrate seamlessly into all web applications, with a level of integration akin to Gmail, drag and drop.
As awesome as it sounds, it’s not as easy to implement as one might like. The basic idea was to detect when a drag event started, and to iterate all the elements, adding an absolutely positioned, semitransparent mask to indicate that it’s a drop target. A few issues occur with that, I have a little writeup on those issues.
A lot of WYSIWYG editors use iframes, and creating content scripts with all_frames: true doesn’t necessarily mean it runs on all frames (for some very odd reason). And also for some reason, there’s no way to access frames from window.frames in content scripts. So I have this hack where if there are frames, it injects some javascript into the real page executed in the page’s context to run it within the iframe (if it’s the same domain, as it always is in wysiwyg editors). Then events get propagated from the sub-frame into the parent window, through postMessage that is subsequently handled by the content script, forwarded to a background page using chrome.extensions.sendRequest, and it all happens in reverse once the server gives a response. As such, it’s a really bad idea to use this for large files since it needs to be passed around several times over several pages, and apparently V8 isn’t the best with big strings.
Aside from that, uploading to imgur for some odd reason takes a long time. I don’t like sites that don’t have simple JSON POST APIs, and there really aren’t many that fit that criterion. So with the initial release, images are uploaded with imgur and text files are all uploaded to a github gist.
I’m making a (really awesome) chrome extension that involves dragging and dropping files. MDC, as usual, has great information on the topic. Gmail does it almost perfectly, with the green file drop target. But all other implementations of this feature suffer from two issues, and Gmail’s code is far too obfuscated for any mere mortal to interpret (no doubt thanks to closure). When implementing the file drop target, two fairly important user experience issues occur. I don’t know what way Gmail does it, and I just used whatever solution worked.
Firstly, is that you only want to trigger the drop target once a file is being dragged onto the web app. You don’t want a file drop target to appear once someone starts dragging text (fairly simple, check that e.dataTransfer.types includes File). Even trickier (even Gmail doesn’t get this right) is dragging links also triggers the file drop target for some reason (it’s tricky because then e.dataTransfer.types also includes the File type for some odd reason). There’s no way to access file data as it’s being dragged (getData always returns undefined). One thing that I still have no idea about is inter-browser-window data transfers.
Secondly, is how to get the dialog to dismiss itself once the dragged image is dragged out of the viewport. It’s pretty tricky because of how the events bubble and don’t always go through <body>. The solution I eventually arrived at was to add a timer on the dragleave and see if within fifty milliseconds (a random amount of time, zero works too, but fifty feels safer), another drag event is fired.
I was inspired by chris messina‘s idea of integrating Readability into a twitter client. Sadly, I don’t have newtwitter yet, so I can’t actually do that. But since I do have the ultrahackable Streamie client, I’ve updated my fork of streamie with that functionality. It relies on a chrome extension that sort of makes an exception to the cross domain policy that makes all frames with a URL that includes #readStyle automatically load the readability bookmarklet.
So for the past few days, I discovered this neat app called Sculptris. It’s this amazing digital sculpting app where your canvas is basically a blob of virtual clay that can be molded into any shape with any level of detail. It’s windows-only, and I thought it would be neat to have something like it that works in the browser. First I thought of using WebGL, but trying to start chromium with webgl always ends up with a GLXFBConfig error, and on Firefox, it’s stuck with using libosmesa which gives absolutely terrible framerates (IDK why but Fx4 crawls on my computer. Panorama is so slow it lags from simple dragging). Eventually, I ended up basing it off my js1k function plotter, because it’s a fairly simple 3d renderer.
The pictures on the top of the page are of the death star and alderaan, respectively, mostly because planets (and moons that aren’t moons) are mostly spherical and explosions and light rays are pretty much the only things that this app is suitable for at these stages.
So how does it work? It’s actually really simple, and probably too simple. At ~300 LOC of pretty trivial JS, it’s not much at all (though it is hideous, I must warn you). It is based on my js1k entry, and I considered making this a 1k submission, but I gave up and said I couldn’t. It starts off simple enough, do lots of freaky trigonometric loops to generate a set of points that lie on a sphere. Then loop through every 50 milliseconds, apply a 3d transformation, get points that lie within a radius of the mouse position and reference them in the selected array. Then you segregate the selected array into the foreground and background, find the arithmetic mean of the fg and bg, respectively and find the difference. Then I convert it to spherical coordinates and get rid of the ratio to ignore the magnitude of the vector and add it to the position of foreground points. Then loop through all the points and wherever there’s a long distance, insert a new dot at the midpoint.
For no apparent reason I decided not to put many words on it. I was actually reluctant to add “points” and “undo”, but it’s fine print in faded color that doesn’t help the user at all.
Middle Click + Drag to rotate (in 3d)
Right Drag to deflate the shape
Left Drag to inflate the shape
Middle Scroll to zoom in/out
The slider bar is for controlling the size of the selection.