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Swipe Gesture multitouch gestures for chromebook and windows


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Swipe Gesture 2 08 February 2013

I’ve actually had this post fermenting in my blog’s draft folder since at least September, but I never actually got around to finishing the post. And now that Google’s enabling the new swipe-to-go-back by default on the dev channel versions of Chrome OS, it finally feels like the right time to post. As in, I feel like posting things right when they’re soon to be absolutely useless (Which, you might recall, was the case with my Google Wave client, which started selling on the App Store the day Google announced that Wave would be phased out and eventually shut down).

So, a few months ago, I finished my update to the Swipe Gesture extension, which featured a rather significant redesign. It supported multiple gesture directions and a fancy animated element to indicate the direction of the gesture.


Swipe Gesture 2 Development 16 August 2012

So I’m trying something new, returning to quasi-daily somewhat short updates about the development of whatever I’m working on rather than withholding everything until something of somewhat acceptable release quality is achieved. I have a blog post about that transition, but I’m still working on it (as in, writing it is somewhat boring). It’s probably better given my development cycle is quite nonlinear, usually I get something somewhat promising made in the first few days or so and pause for long and possibly indefinite durations doing other stuff in the process. Probably, writing short blog posts about what I have yet to finish will remind me to, well, finish them. Just maybe. But I’m probably going to have to preface every post that I write with this kind of disclaimer until I actually get that post finished and published so I have something to reference rather than pointing crazily into the air and saying “oh yeah, it’s coming, now, someday, maybe.”.

Starting about yesterday, I started working on the successor to Swipe Gesture. The new version tries to mimic the actual behavior of Chrome on Lion, which I think is really quite cool. Here’s a video I found on YouTube which shows how it basically looks like if you aren’t familiar with it. The first thing to notice that it’s substantially less trivial, code-wise. No more is it a 30-line software lightweight, but it’s not _too _complex and arcane to forbid any kind of comprehension. Now, the simple prototype of its functionality is already nearing 300 lines of code.

Another big difference is now it’s no longer designed strictly for Chromebooks. In fact, one of the reasons for starting this was that I was informed that the kind of functionality might be useful on Macbooks running Windows via Bootcamp. In fact, it’s meant to be as general as possible, to work on pretty much any kind of platform. And it’s not even bound strictly to the horizontal axis: the code is meant to work with linear swipes in any direction including diagonally (although some experimentation on my chromebook seems to indicate that swiping at angles isn’t terribly useful).

The most significant conceptual change is the transition between a speed/acceleration metric to a distance metric. That is, in the old version, an action was triggered when there was a swipe in one direction vigorous enough to be considered. This was a fairly simple way to avoid the problem of distinguishing between a horizontal scroll action and a swipe by not making a distinction. In a sense, cheating. The new version instead does things “the right way™” by observing events carefully to determine if a swiping action actually results in scrolling. If that’s your kind of thing, the technical nitty gritty details have their own dedicated blog post, so feel free to click through if you’re interested.

Once it’s determined that that scroll thing is actually probably a swipe gesture, it renders a nice little arrow in canvas. I considered using a unicode arrow and setting the font to huge, but that didn’t turn out quite as well as I expected (plus, it makes rotations and interactions with the embedding page CSS a little less predictable).

Also another thing is that it turns out that it’s a bad idea to set a css transition on something which is meant to hook with mouse or scroll movements because, while this ends up smoothing things out (which is good for mouse wheels because they click to the nearest 120 magical click units) it ends up producing a significant amount of lag and just feels so awkward.

Another thing (since this post is written over the course of several days, and the actual update has already been published at time of writing) is the cool redesign of the Settings page. The first thing to notice is that the settings page for once actually has settings, which is quite an accomplishment by itself. Also, it has a visual refresh that makes it look somewhat bootstrap-esque. That’s because ever since using Bootstrap in the making of Protobowl (a rather big project that I have yet to blog about), I’ve pretty much fallen in love with the color whiteSmoke. Partly because it has a name, which means I don’t have to google it or tattoo it on my arm for a mnemonic’s sake, and also because it’s a pretty nice color.


Etch-A-Sketch on a Trackpad 14 August 2012

So I was testing the responsiveness of the Samsung Series 5 Chromebook touchpad and made a short little script which basically continuously adds the mousewheel changes and draws them using canvas. But it appears that the trackpad does some kind of fitting to make things tend to be at right angles, though it’s not hard to get something diagonal or even somewhat circular.

http://antimatter15.com/misc/experiments/swipe-gesture/responsive.html


Determining if a Mousewheel Event Results in Scroll 14 August 2012

So here’s a somewhat technical post, actually it’s pretty technical. But either way the premise is sort of simple to understand, and probably so is the context. I’m working on Swipe Gesture 2.0, which basically tries to take Chrome and Safari on OS X Lion’s awesome back-forward transitions and make them work on other operating systems. See, the thing is that multitouch isn’t _strictly _a requirement for it to work, a lot of computers just have the little bars on the bottom and right of the track bar (often with a little somewhat abrasive textured surface so you don’t accidentally tread upon it). Regardless, the title is a bit of a misnomer, because even though the event is called the “mousewheel”, it’s hardly meant to be observed from an actual mouse (or a wheel), instead it means the scrolling gesture on some kind of trackpad, either multitouch or not.

Well, first, I guess I’ll talk about the difference between how Lion and Leopard do it. The way Leopard did it was pretty cool but not particularly applicable to other platforms since it relied on the existence of a three-finger gesture. As in, you needed some kind of touchpad which was cool enough to support three-finger multiouch, reliably. It also behaved completely independent of the current zoom or scroll position, which makes implementation in software entirely trivial given access to some drivers which can recognize three fingers on a touchpad.

Lion did it a completely different way. Instead of creating an entirely new gesture which was entirely dedicated to the singular task of navigating through history, it conflated the notions of scrolling with navigating, which sort of makes sense. Apple’s quite dedicated to skeuomorphic metaphors, and they want to treat the web more like literal pages. A user can move it around to better keep certain things in view, and the physical movement to slide a sheet out of view is just an extension of that panning gesture.

However, technically this poses a completely different challenge, because this requires you to distinguish between scrolls and navigation requests. Scrolling is always the default behavior, but the navigation swipe gesture happens when scrolling wouldn’t actually result in anything. However, many implementations of scrolling are at least somewhat kinetic, often it’s emphasized in software (in the form of smooth-scrolling) or hardware (scroll wheels that don’t click but instead move basically freely) or because your arm has to obey the laws of kinematics (unless it doesn’t, in which case that’s certainly fascinating). So not only does the software have to determine when a mouse wheel action results manifests as a scroll, it has to see if it was the user’s intent to do the extraneous scrolling.

This is done by clustering the mouse wheel movements together temporally. Scroll events flow in in discrete chunks, and you can split events off into little buckets (in a sense), where if there isn’t any event sent within some arbitrary threshold (say, 500msecs or half a second), you stick stuff in a new bucket. This way, lets say you scroll from the top of the page to the bottom and you’re sort of excited, and spin the wheel as fast as possible, you hit the bottom of the page but it’s not some instant stop. You continue scrolling (because you’re just that excited, and just can’t stop) for a little bit more. Ignoring the fact that you probably won’t have a vertical/horizontal event handler (though there are some sort of intriguing possibilities for this, one idea is to have the upper threshold trigger full screen). Without segmenting them into certain buckets, it doesn’t recognize that the time when you’re ramming into the top of the page is part of the same general gesture as when you were scrolling, and it may interpret that as an intentional gesture. So that’s one part which makes it a bit more complex.

So now, you have these series of mousewheel events conveniently delimited into little gesture-chunks. The next part is determining whether or not the gesture-chunks are part of a scroll action or not.

Thankfully that’s a really simple thing to do. Just look at the document’s scrollTop and check if it’s zero (or scrollLeft for horizontal stuff) or whatever value is the width of the element. If it can’t scroll no more, then you have a winner and you can start the falling balloons and confetti.

Except it’s not that easy, because the document isn’t the only thing which can scroll. Thanks to the glory of overflow:scroll, there are lots of things which can scroll. Things which aren’t necessarily documents may be in arbitrary scroll positions to wreak havoc on your well-meaning heuristics.

So back to the drawing board, I guess. Actually, to think of it, maybe it’s simpler to listen for the scroll event, which fires when a scroll happens, and quite intuitively doesn’t fire when a scroll doesn’t happen. And mouse wheel actions always precede scroll ones (because the wheel events bubble and are cancelable, so you can prevent a scroll from happening). The only problem is that scroll events don’t bubble. As in, when a scroll event happens on some element, it’s not going to show up on the document, it’s only going to show up if you’re listening on that specific element at the right point in time.

The naive approach to this dilemma is just to attach a scroll listener to every single event on the document, and to reattach to some other elements whenever the DOM tree is modified in some way. This means the overhead grows rather significantly when pages are larger, in a way which could be likened to O(n) time where n represents the number of nodes in the document. If you want, you could lazily do it by attaching the scroll listener only once the wheel event has fired, but that would cause a significant delay when attempting to legitimately scroll.

Another thing you could do, is to make another assumption: that the element which gets scrolled has to be some parent of the element which the mouse is currently over. Making that assumption, we can add a mousewheel listener to the root of the document, as those kinds of events actually do bubble. And since they’re mouse events, once you capture it, you can get a clientX and clientY, comprising the current coordinates of the mouse. And with that, you can get the element immediately below the cursor with document.elementFromPoint. And since the scroll might fire on any one of the elements which are parents of the current element, you ascend up the tree and add a listener on all of those (until, of course you hit the document element, at which point you can’t go any further up). This yields performance which could essentially be modeled with O(log n), quite a bit better than O(n).

So now the finished process is fairly simple, you listen for a mousewheel event, and when it happens we determine the element, and ascend the tree, yada yada. That scroll listener, when fired, sets a global variable lastDetectedScroll to the current timestamp. We set a little temporary variable set to the before time and then we set a little timer, 150 milliseconds. It usually only takes like four to see if a scroll thingy happened, but let’s be safe by having an order-of-magnitude threshold. The Cuckoo clock rings, and we check if the lastDetectedScroll is the same thing, and if it is, it’s a swipe, and otherwise, it’s a scroll.

Here’s a little demo: http://antimatter15.com/misc/experiments/swipe-gesture/minimal.html


Swipe Gesture for Chrome 13 August 2012

Here’s an extension which I actually released some time back, but never got around to writing a blog post for. Part of the reason was that the early reviews didn’t quite pan out, in large part due to not working. But I was using my Chromebook and I somehow felt a vague longing for some kind of multitouch gesture, and remembered that I had made this little extension (which I had disabled for some reason). Anyway, this is as appropriate a time as any to formally announce it to my probably remarkably small blog readership.

There is, however a tad bit of difficulty representing the function of it in pictures because really, it doesn’t have a big UI. It makes hardware more useful, and in its idealized form, should have no interface. But of course, we don’t live in a place where apps are perfectly idealized and either way, Apple has plenty of nice pretty pictures of people swiping fingers to the right.

I really fell in love with the Macbook multitouch gestures, almost at first sight. They just seemed so natural and so beautiful that I sort of felt that that was like the epitome of design or HCI perfection. And from that point, any time I used a laptop which wasn’t made by Apple (or even the ones which were made by Apple but were stuck in the barbaric ages preceding the inclusion of the glass multitouch pad, where its invention might have produced a scene like this), I felt thoroughly disgusted.

Flipping through the Chromium OS design papers, there is one page dedicated specifically to cool multitouch gestures which could be used. And as far as I’m aware the Samsung Series 5 550 (the new chromebook) is the only device which supports these gestures (thus far), and even then it’s only pinch to zoom and forward/back (three finger). All the other Chromebook users have been left out.

Another cool thing about the implementation is that it uses a certain webkitDirectionInvertedFromDevice property of the mousewheel events, which gives you a boolean value about whether or not the platform you’re on has some magical direction inversion like on OS X Lion or if you’ve enabled “simple scrolling” on Chrome OS. But this might not have been a good idea since swipe directions too are sort of inverted on those platforms naturally as well, so it might be better to _not _compensate for it.

Anyway, the implementation is actually quite simple. The current version doesn’t even break the 40 line mark, because all it does it it listens for mousewheel events on every page (via a content script), and it calculates the current acceleration. If that acceleration ever passes a certain threshold, it triggers a forward or back action. Right now, the threshold is preconfigured based on my own testing on a Samsung Series 5 (note, not 550) chromebook. But for people with other devices, I’m working on a second version which will be slightly more Apple-esque in its implementation.