Okay, so 0 = false, so it makes sense that !0 = true. but also 1 = true, so that saved 1 byte.
Since there’s no .readyState attribute > 4, instead of .readyState == 4, you can do .readyState>3
the big one was ActiveX, which was originally
I noticed how this.activeXObject was repeated unnecessarily. So i added a new variable y
then I did:
thanks to dynamic languages, I could use x, and just reset it to something else (saving a variable declaration!)
Now I just need to find a way to shrink